Fraps can show fps (frame rate) in Windows PC games! Fraps performs video capture, screen capture and can benchmark your fps! Supports both DirectX capture and OpenGL. JERZAK.EU 1 5/4/12 PM. Gambling Problem? Call PROPOSITION BETS PROPOSITION BETS are . Dice Sets: V-3's versus X'd 6's. The Man In We think numbers when playing craps, For me the v3 is more forgiving & I get much longer hands than I do with the.
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By that point in my practice session, I'm getting heat from the family about finishing practice. I assume you use different colored dice and enter the toss results for each dice left and right to determine what "would" have been the result in you used different sets. I use the v3 exclusively for every roll. His conclusion - the safest set for MOST precision shooter is the hardway set with the on the sides. The Motorola radio was introduced in , and soon became one of the first successful car radios. Dylanfreak I like the Flying V much better than the crossed sixesThe flying V for me is a more forgiving set when one or more of the dice are off axle. Yo 11 - A roll of
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Posted by Wizard May 11, Craps is a game played with two dice. The action starts with the player making a wager on either the Pass Line or Don't Pass. While choosing one of these two bets is required for a shooter at a live craps game, our version will allow passing on these line bets. Once the bets are established, the roll button will start the action.
The first roll, called the "come out roll", determines whether the bet wins or loses, or if there is a point. The 4, 5, 6, 8, 9, and 10 will become the point if rolled. All other numbers resolve the line bets on the first roll. Pass Line - Wins on a 7 or It loses on a 2, 3, or All other numbers become the point. If the point is rolled before a 7, the Pass Line wins.
If a 7 comes before the point, the Pass Line loses. Don't Pass - This is the opposite of betting the Pass Line. The bet wins on a 2 or 3 on the first roll. It loses on a 7 or A 12, which is the house roll, is a push.
A 4, 5, 6, 8, 9, or 10 becomes the point. The Don't Pass wins if a 7 is rolled before the point. It loses if the point is rolled before a 7. The odds offered on Pass Line and Don't Pass bets are times.
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The Dice Setter message board was shut down. What is published here are just a few of the threads documenting the early days of dice setting strategies and opinions written by the pioneers of dice influencing. X6 Crossed Six I would like to address an observation of mine. Perhaps those who use one or both sets would have noticed it as well.
It seems that if one or both dice go off axis, there is a high propensity for the 7 to show, or at least a far less chance of the seven showing using the X6 set. Anyone else got this trouble?
Heavy That's why I shoot the crossed sixes. When I shoot a seven with the crossed sixes it is invariably the , because I've double pitched one die. However, the V-3 seems to be an equal opportunity seven set for me. I see them all - not just the Our friend Sharpshooter has done quite a bit of research on the topic of "secondary numbers" - numbers that roll when the dice get a quarter turn off axis in any direction - and "thirds" - numbers that roll when you get the double pitch or roll.
His conclusion - the safest set for MOST precision shooter is the hardway set with the on the sides. I haven't seen his new book yet - but I suspect when it gets out he'll have the charts on this included. The negative, of course, is that the hardway set is just another permutation of the all-sevens set - which has four sevens on axis.
Frankly, it scares the heck out of me. Shooter57 I find the V6 good end to end throwing if I dont get heat for not rolling them up to the wall. The crossed 6s I find are good from any position and good for lots of 10s thrown stacked from stick right. The V2 has always been a write off for me may as well throw from the darkside. Kelly I've settled into practicing with crossed sixes, and like them a lot. Much more success than with the 3V or hardway sets. However, which numbers are trouble with the crossed sixes And which are the "bad" sevens?
Learn about the best craps bets with our craps rules guide. Craps Top Tips Four and ten offer the highest payouts when placing or buying a number. The come out roll is when the dice are rolled without a point having been set. The point is set when a number between four and ten excluding seven is rolled on the come out roll. The pass bet is the most common bet and wins if the point is rolled again before a seven is.
Fortunately, playing craps online means far less distraction compared to playing in a land-based casino. Most bets will vary in terms of the maximum limit that can be placed on them, and this will also change in different casinos. Pass Bet This is the most common and basic bet in craps. This bet wins if the first roll of the dice is a seven or an eleven, and it loses if a two, three or twelve is rolled.
If none of these numbers are rolled, then the number that has been rolled becomes the point. The dice will then continue to be rolled until a seven which loses your bet or the point which wins your bet is rolled again. Don't Pass Bet This is essentially the opposite of the pass bet: When the point has been established, this bet will win if a seven is rolled before the point appears again. Come Bet The come bet is similar to the pass bet, with the difference that you make it after the point has already been decided.
At that point, this bet wins if a seven or eleven is rolled, and it loses if a two, three or twelve is revealed on the first roll. Once the come point is decided, your chips will automatically move to that number on the table.
It is bet once the point has been established and an initial roll of two, three, or twelve wins, while a roll of seven or eleven loses.