Slot machine program java
I'm still pretty new to Java, so I'm having some issues working out this slot machine program. After you run the program the first time and calculate the rewards (say. How to Write Java Programs for a Slot Machine One of the simpler programs to run as an exercise in Java is the slot machine. This program simulates the process. Mar 22, · Can you tell me what I am doing wrong. This was the assignment following Create a program that simulates a slot machine. import JERZAK.EUr Status: Resolved.
Programming a simple slot machine game using Java
If the user does not have money remaining, you should display a message stating that the user has run out of money, and then go to step 9 below. Can't get past the compiler yet, every "fix" seems to generate more errors. This is the problem: I was trying to write a while loop in the main that runs as long as the user indicates they want to play In the while loop I called 3 methods: When the program runs, it should do the following: Cherries, Oranges, Plums, Bells, Melons, Bars To select a word, the program can generate a random number in the range of 0 through 5.
Slot machine simulation
Write a java application program that simulates a simple slot machine in which three numbers betw Write a java application program that simulates a simple slot machine in which three numbers between 0 and 9 are randomly selected and printed side by side. The program will allow the user to place a bet, and then make a payout if any two of the numbers are the same, or if all three numbers are the same.
The following is a synopsis of how the program should operate: If the user enters a number less than zero, or greater than the amount of money in the user's balance, you should repeat step 2. If the user entered a bet of zero, go to step 9 below. After a valid bet has been entered, the program should randomly select three numbers from and display them on the screen with some space between for neatness. If a winning combination is produced, the program should calculate and display the amount of money the user has won.
If there is no win, then do not display anything Display the remaining balance. The balance at this point will be the original balance, minus the amount of the bet, plus any winnings. If the user enters a number less than zero, or greater than the amount of money in the user's balance, you should repeat step 7.
If the user does not have money remaining, you should display a message stating that the user has run out of money, and then go to step 9 below. At the conclusion of the program, you should display: The amount of money the user has won or lost.
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The problem A slot machine is a gambling device that the user inserts money into and then pulls a lever or presses a button. The slot machine then displays a set of random images.
If two or more of the images match, the user wins an amount of money that the slot machine dispenses back to the user. Create a program that simulates a slot machine. When the program runs, it should do the following: Ask the user to enter the amount of money he or she wants to enter into the slot machine. Instead of displaying images, the program will randomly select a word from the following list: Cherries, Oranges, Plums, Bells, Melons, Bars To select a word, the program can generate a random number in the range of 0 through 5.
If the number is 0, the selected word is Cherries; if the number is 1, the selected word is Oranges; and so forth. The program should randomly select a word from the list three times and display all three of the words. If two of the words match, the program will inform the user that he or she was won two times the amount entered.
If three of the words match, the program will inform the user that he or she has won three times the amount entered. The program will ask whether the user wants to play again. If so, these steps are repeated. If not, the program displays the total amount of money entered into the slot machine and the total amount won. Enter the amount you would like to bet: Enter Y for yes or N for no: Enhance output to look like a real slot machine.
Enhance getReal to be more efficient. What changes would need to be made to play a slot machine with 4 reels? Determine the algorithim flaw with the output.
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